Unit = {
	name : 'Unit',
	level : 1,
	exp : {
		current : 0,
		next : 20
	},
	attributes : {
		health : {base : 20, min : 0, current : 20, max : 20},
		energy : {base : 10, min : 0, current : 10, max : 10},
		strength : {base : 1, min : 0, current : 1, max : 1}
	},
	damage : {
		physical : {min : 1, max : 2},
		fire : {value : 5, effect : '2%', duration : 3, period : 1}, // Burns target, deal "effect" damage each "period" seconds for "duration" seconds
		cold : {value : {min : 1, max : 2}, effect : '10%', duration : 10}, // Slows target for "effect" percent for "duration" seconds
		poison : {value : 0, effect : {min : 1, max : 3}, duration : 5, period : 1}, // Poisons target, deal "effect" damage each "period" seconds for "duration" seconds
		electric : {value : {min : 1, max : 4}, effect : '10%', duration : 2} // "effect" percent chance to stun target for "duration" seconds
	},
	defence : {
		physical : {value : 0, percent : '0%'}, // Physical defence; can reduce damage taken by "value" units, or by "percent"
		fire : {percent : '5%', duration : 1}, // Fire resistance; can reduce fire damage by "percent" and dutation by "duration" seconds
		cold : {percent : '-5%', duration : 0}, // Cold resistance; can reduce cold damage by "percent" and freeze duration by "duration" seconds
		poison : {percent : '5%', duration : 0}, // Poison resistance; can reduce poison damage by "percent" and duration by "duration" seconds
		electric : {percent : '-10%', chance : '-5%', duration : 1} // Electric resistance; can reduce electric damage by "percent", stun chance by "chance" and stun duration by "duration"
	},
	effects : [],
	skills : [ // List of skills
	{ // Single target skill
		name : 'Power strike',		// Name
		level : 1,							// Level
		cost : 1,							// Energy cost
		effect : {							// Applied effect
			damage : {					// Damage
				physical : '+100%'		// Physical damage
			}
		},
		increase : {						// Skill stats increase with skill level up
			damage : {					// Damage increase
				physical : '+12.5%'	// Physical damage increase
			},
			cost : .5						// Energy cost increase
		}
	}, { // Group damage skill
		name : 'Total hit',
		level : 1,
		cost : 2,
		effect : {
			damage : {
				physical : {min : '+30%', max : '+60%'}
			},
			radius : 2
		},
		increase : {
			damage : {
				physical : '+10%'
			},
			radius : .1,
			cost : 1
		}
	}, { // Debuff skill
		name : 'Curse',
		level : 1,
		cost : 2,
		effect : {
			damage : {
				physical : '-50%'
			},
			defence : {
				physical : '-50%'
			}
		},
		duration : 10,
		increase : {
			damage : {
				physical : '-2.5%'
			},
			defence : {
				physical : '-2.5%'
			},
			duration : 1,
			cost : 1
		}
	}, { // Buff skill
		name : 'Minor heal',
		level : 2,
		cost : 1,
		effect : {
			attribute : {
				health : {min : '+5%', max : '+10%'}
			}
		},
		increase : {
			attribute : {
				health : '+1%'
			},
			cost : .5
		}
	}, {
		
	}],
	inventory : {},
	eqipment : {
		head : null,
		shoulders : null,
		hands : null,
		torso : null,
		leggings : null,
		boots : null,
		ring : null,
		amulet : null
	}
}